Frequently Asked Questions
1. Stat Tracking Servers
2. Enabling your personal stats tracking
3. Information about how the stats work
4. What are the 'official' Unreal Tournament gametypes?
5. How does ranking work?
6. Scoring - Individual player points awarded?
7. Team Scores?
8. Glossary - Terms and abbreviations.
9. Enabling Stats on a Server
UTStats only does stats tracking for servers that have UTStats installed.
To download and get the latest information, please click the forum link to the left.
Currently this is not possible, for now you need to use the same nick for this group of servers.
If the server runs UTGL your stats nick always will be the one you registered with so there are no stats tracking issues on UTGL servers.
A server with stat tracking enabled will send information to the stats server about the game - each frag, score, etc. Once the game is completed the match is processed and posted on the stats pages. The best way to look up a recent match you played is either by your stats ID or the server ID. You can search for your user ID or the server ID by name. The user names used on the stats pages are based on the last player name you used in a match - your stats user name you entered in the networking settings is not displayed.
Bots are not logged, nor are any kills against them.
Out of the box Unreal Tournament features the gametypes Deathmatch, Team Deathmatch, Capture the Flag, Assault and Domination.
There are separate rankings for each of the official game types.
Ranking points are based on what you do in a game.
Points are awarded for fragging and events (eg. flag captures).
Points are deducted for deaths, suicides and teamkills
Player ranking points are reduced until they have completed 300 minutes of games.
These depend on the game type you are playing. There are individual player scores awarded for special achievements, such as captures, assists, etc.
See the Score tables on the Players or Matches subpages to find out how many points are actually awarded for each score type.
Aside from the individual player scoring in team based gametypes (CTF, AS, DOM), there are also Team Scores, that are awarded to your team as a whole, for fulfilling a gametype specific objective:
Note: A team based game is won by the Team Score; the individual player score sums do not matter!
- Capture the Flag - capturing, covering, killing and returning the flag.
- Assault - achieving an objective.
- Domination - 'holding' domination points.
Common abbreviations in UTStats.
- K = Kills, S = Suicides, F = Frags, D = Deaths
- E = Events, TK = Team Kills, TD = Team Deaths
- DM = Deathmatch, TDM = Team Deathmatch, CTF = Capture the Flag,
- AS = Assault, DOM = Domination
- FPH = Frags per Hour, SPH = Score per Hour
- [d] = Time in days, [h] = Time in hours,
- [m],[min] = Time in minutes, [s],[sec] = Time in seconds
Number of times a player gets killed by another player.
- This does not include environment induced deaths, like trap doors. These and self kills are counted separately, as suicides.
- Team based deaths are counted as team deaths.
- In tables with weapon specific information, deaths are the number of times a player died holding that weapon.
Special move in Unreal Tournament, that can be activated by tapping any movement key twice. Used by many good players to improve their maneuverability.
A ratio that denotes the player's kill skill by comparing it with his overall performance. A perfect efficiency is equal to 1 (100%), anything less than 0.5 (50%) is below average.
Formula: Kills / (Kills + Deaths + Suicides [+Team Kills])
Anything not related to frags, deaths, suicides or kills is hereby defined as an event. Typical events would be a flag capture (score related) or a flag drop (not score related). Events are mostly used to track all the other things going on in a game, that are not frag-related.
Special event awarded to the player who gets the first kill in a newly started match.
A player's frag count is equal to their kills minus suicides. In team games team kills (not team suicides) are also subtracted from the player's kills.
A ratio between the number of frags a player scores per one hour. 30 frags in 5 minutes will give you 360 FPH.
Formula: Frags / (Time played in hours)
Number of times a player kills another player.
Note: UTStats only tracks human vs. human kills. Bot kills and other bot related events are tracked at the admins discretion.
Special event awarded to the player for killing other players in a certain time frame. Every time a player scores a kill he has up to 3 seconds to make another kill. So 2 kills in 3 seconds gets you a Double Kill, 3 kills within 3 seconds apart from another a Multi Kill and so on:
- Double Kill = 2 kills
- Multi Kill = 3 kills
- Ultra Kill = 5 kills
- Monster Kill = 6 kills
Measure of your connection quality. Ping is the round trip delay in milliseconds that your computer has to the game server. Low values are not important for a fun game, but it sure helps.
Special event: If you manage to kill 5 or more opponents without dying yourself, you will be on a killing spree. If you kill more than 10 opponents, you are on a rampage, etc.:
- Killing Spree! 5 kills
- Rampage! 10 kills
- Dominating! 15 kills
- Unstoppable! 20 kills
- God Like! 25 kills
Number of times a player dies due to action of their own cause. Suicides can be environment induced (drowning, getting crushed, falling) or weapon related (fatal splash damage from their own weapon).
Number of times a player in a team based game is killed by someone on their own team.
Number of times a player in a team based game kills someone on their own team.
Note: Team kills subtract from a player's personal frags and thus the team frags as a whole.
TTL is Time to Live.
Its the length of time you are in a game in seconds divided by how many times you die, thus giving an average time of how long you will live.
Download and get the latest information on UTStats by clicking the forum link to the left.
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